Commander Shepard is Awesome
| March 22nd, 2011You can fight like a Krogan
Run like a leopard
But you’ll never be as great as Commander Shepard (Huh).
You can fight like a Krogan
Run like a leopard
But you’ll never be as great as Commander Shepard (Huh).
I’m a big fan of Mass Effect, and before we go ahead with some of the gems I’ve found that spoof that great game, you should know what’s been up so far.
Okay, and maybe this sweet trailer for Mass Effect 2:

Pretty much a milk-spurted-out-of-your-nostrils Street Fighter reference.
Conceived by the genius of egoraptor.

Right, this is pretty cool if you’re a fan of the Fallout series, post-apocalypta or steampunk. Wayside Creations have just released their short film, that features plenty of amazing set design and cinematography to capture the wasteland experience that Fallout is so known for.
My only critique is that the make-up leaves a lot to be desired as you don’t get a sense that the characters have been struggling for survival on the scorched earth. But don’t let that distract you from the amazing gun-pieces, ghoul make-up and costumes.
Watch it below:

“So.. if I go this way.. maybe there will be crabcakes!”
Snap: Third-person, fast paced, futuristic shooter that feels like you’re tripping on meth and redbull all at once while shooting the living crap out of anything that vaguely possess a harmful weapon. San Francisco has burnt from the inside-out by a giant microwave in the sky (courtesy of Russian terrorists), and you play Sam Gideon, a DARPA operative assigned to the space marines to take control of said giant microwave again. The action never lets up, and while the campaign mode is short, I think there’s tonnes of replay value especially when all you need is a simple, arcade-style shooter on a night of stress decompression. [3.5/5]
Love: What makes this game kick so much ass is your very awesome Augmented Reaction Suit (ARS) that slows your sense of perception to a crawl every time your life is in danger, lets you slide around the battlefield like Megaman, changes into ballistic or energy weapons that make Russian robots look like a cheese grater, and the express ability to eat ICBMS for breakfast and walk away with a slight concussion. Well, hopefully not two in succession. Yes, if you’re a mecha fan, you’ll love being in control of power armour, you’ll love blasting things, you’ll love testing your reflexes to the limits, and you’ll love speed runs.
Hate: Okay, everyone’s said it, the campaign is SHORT, and perhaps at times, repetitive. But it’s a tonne of fun! So it’s like doing something really fun, too many times, like eating krispy kremes or kicking that ass-tard in the nuts. At the very least, own a second-hand copy of this game, for when the fancy strikes.

Snap: Sequel to Call of Duty: World At War (COD5) and the seventh installment in the Call of Duty series. Taking on the role of multiple SOG (Studies and Observations Group) operatives who are the go-to people for clandestine operations, the player learns of a plot by the Russians to release a weapon of mass destruction against America during the Cold War era, and attempts to stop the end from happening. An intense FPS shooter with non-stop action, an intelligent storyline and multiplayer online modes that promise hundreds of hours of replay value make this a welcomed addition to any shooter or COD fan. [4/5]
Love: I’m only in the middle of the campaign mode, and I’m blown away by how well integrated story and action is. You feel immersed with the characters and the battlefields they exist in. You feel their doubt, you don’t know who to trust, and you’re always trying to stay one step ahead to stay alive. Such immersion is truly the highlight of the game for me. The new weapons are pretty sick as well, with ballistic arrows and a shotgun spewing incendiary rounds make this stylishly violent game, yet offers dept in the form of challenge and enemy tactic against your small, elite squad. Also, seeing familiar faces from World At War (COD 5) also made me smile.
Hate: It still plays like previous COD games, and you don’t feel like anything’s really changed in the gameplay. However, it’s a formula and play factor that works, so don’t go messing with what works. However, because of how close these games come out after each other, and how closely they play like each other, no matter how many new features they put under they hood, it personally feels like a good DLC rather than a new game. Doesn’t stop it from being great though.

“Yes.. ridiculously good-looking in Albion, atrocious in real life.”
Snap: You are the child of the previous Hero of Albion (Fable 2), and you embark on a quest to free your kingdom from your brother’s tyranny, and then some. It’s an RPG with a simple and effective story, an expansive world to explore, secrets to discover, and most importantly, choices to be made. How will you save your lands? Definitely looking forward to the DLCs.[4/5]
Love: I thoroughly loved the experience of Fable 2, and Fable 3 is no exception. The combat and leveling systems are simple, but the evolution of your weapons and rewards are comprehensive. You’ll have as much fun grinding as you will trying to finish the story. The thing that I love most about the game, is that they essentially made Fable 2 better. From making your evil characters look ‘dangerously desirable’ (instead of a Russian shot-putter), to the way you interact with your empire and become the real estate mogul you need to be, everything is cleaner and takes less time. Giving you more time to keep hackin’ and whackin’ those evil critters. Oh, the humour is no slouch either, very dry, witty dialogue. Perfect reminder that you have no life for appreciating wry jokes.
Hate: There are some minor pathing issues and bugs that didn’t make certain command prompts appear, making my game unplayable. But not to worry, that probably happened a total of 3 minutes in the 24 hours I took to complete the game. Actually, that’s my main point of contention with the game. It was a little too easy, and once you started earning gold, or levelled up enough, everything else fell into place. The challenge became whether you had the patience to search for legendary items.