Snap: The third installment to Irrational Games’ popular Bioshock series. Departing from the first two’s original setting of the undersea city, Rapture, Bioshock: Infinite now takes to the skies in a utopian city called Columbia. I bought this while on sale on XBOX Live’s Games on Demand at $50, and based on my first 3 hours of gameplay, it’s a beautiful, well-rounded FPS shooter. Narrative looks promising too. [4/5]
Love: The real show-stoppers are the location and design of the Columbia universe. It’s a steampunk world with a gorgeous backdrop of clouds and slowly descends into chaos. Other things I’m currently enjoying are the sound effects and ‘feel’ of combat. The recoil of guns, the banter and also the short sprints of action that interspeed the exploration of this great sky city.
Hate: Compared to previous Bioshocks, the narrative seems painfully linear, but it’s still engaging enough that you want to find out what happens next. All in all, a good summer blockbuster.
Snap: This award-winning indie game was first released on XBOX Live Arcade in 2010 and ported over to iOS in 2013. It’s a puzzler and a platformer set in a violent, desolate and monochromatic world where you search for your sister in all manner of brain-wrecking physics and precise platforming puzzles. As you’re playing, the spellbinding artwork and intricate level design suck you into a time space fold providing an eternity of joy, terror, confusion and wistfulness after you complete the game. [5/5]
Love: This game is almost perfect because the core game mechanics and simple and intuitive enough to get you started, yet the puzzle and platforming challenges as you progress become increasingly difficult and serve as a huge motivator for you to want to succeed. The jubilation when you successfully navigate a particularly difficult scenario is pure ecstasy. Finally, the art direction and atmosphere created are married together with an incredible detail of physics to give the player dread and wonder all at once. It’s almost as if the developers understand how to keep gamers engaged and waste not a single moment to show off unnecessarily. This could be the most optimized game I’ve ever played.
Hate: Maybe it was too short, I don’t know, and I don’t really care.
Interesting comments, one point I did not really address is the benefit that Mandarin translations give some commuters. If this is a benefit, perhaps SMRT should have been fair and make announcements in all the four major languages: English, Mandarin, Malay and Tamil.
But even then, would everybody be happy? When does it end?
At the end of the day, my point was simple, we should all be communicating on a general level, and that means using English. Not out of superiority, but practicality. It’s none of the races’ native languages, but it also seems that language, race and culture all go much deeper than that. That didn’t go so well with some of the commenters, but none of them addressed the disparity when it came to how our Malay and Tamil friends felt about not hearing train station names announced in their languages. Wouldn’t it benefit the elderly in their communities as well?
If you have an opinion, you should take part in the discourse.
What do I think? Well, video games are definitely interactive, immersive and you do communicate within the borders of a virtual world, yet each experience of gaming is unique even if there is usually only one outcome. If it’s art, it’s probably one of the most visceral forms.
As a genre, videogames take our minds on journeys, and we can control and experience them much more interactively than passively – especially when they are well designed. So the creators of a game haven’t “ceded the responsibility” of their personal visions; rather, they allow a space for users to construct their own personal experiences, or ask questions as art does.
After reading the article, I couldn’t help but want to be there just to feel displaced.
The Chromosaturation creates an artificial environment composed of three color chambers: one red, one green and one blue, that immerse the visitor in a completely monochrome situation. This experience creates disturbances in the retina, accustomed to receive wide range of colors simultaneously.
Not usually one for covers, but I thought this was interpreted fascinatingly enough. Evokes the same ethereal vibe when hearing the original, but it’s different because it’s a male’s falsetto. And that’s what makes it spooky.
Since you feature one hipster, you might as well feature two! I really did enjoy the second album by The xx, and it’s a pleasant setlist of songs and interviews. They really excel in intimacy, minimalism and just getting things across in as little as possible. I could learn a thing or two from them.